After Digital Kitchen’s Matthew Mulder, Physio Control’s Sena Janky, Josh Kornfeld of Tactile, and I spoke about our respective firms, students had the chance to present their work to over a dozen of potential employers, among them, Artefact.
I spoke with quite a few students and am quite impressed, both by the portfolios I reviewed, as well as by the professionalism with which the work was presented… and just like last year, the event’s organization was impeccable.
I look forward to the 2016 edition!
For the first time, the University of Washington’s Division of Design will host a Career Fair and looking at the talent that has come from the department in recent years, I am excited to be part of the event. It will be held this coming Wednesday, March 19th, between 2:30pm and 4:00pm at the HUB South Ballroom.
Artefact will not only have a booth at the fair, but will also participate in the “Speaker Series” prior to the event. I’ll be opening the day with an introduction to Artefact and my talk will be followed by Tactile’s Josh Kornfeld, Teague’s Travis Lonigan, Steve Kaneko of Microsoft, and Tom Hobbs of Facebook.
The Speaker Series will take place between 12.30pm and 2.20pm in 291 PACCAR Hall and I look forward to it!
The University of Washington’s Design Department has asked Artefact to give a “mini series” of talks as part of the department’s Evening Lectures. Three weeks ago, it was Research Lead Dave McColgin who introduced the students to Artefact’s concept of “21st Century Design” and this past Wednesday it was my turn to build on top of Dave’s talk with my lecture around what 21st Century means to me as a designer and what kind of impact it can have on design students and recent graduates.
The event was very well attended, and – judging by the fact that most students stayed for about an hour after my talk was over for the Q&A session and some more personal conversations – I take it that my audience enjoyed my presentation as least as much, as I enjoyed it myself.
I initiated, planned and led a collaboration between the University of Washington’s Design Department and Artefact. Combining Artefact’s expertise and interest in both industrial design and interaction design, Artefact wanted to both task the students with the exploration of “interactive objects” as well as to challenge the status quo and current presumption that every daily need “there’s an app for that.” ™
We posted two articles here and here that talk about the project in a little more depth.