I am working on… making it easier to listen to good music

Posted on Dec 1, 2014 in Industrial Design, Interaction Design, Working on

141201 making listening to good music easier

Most of the products, experiences, and strategies that I design are of a somewhat confidential nature. While I thus cannot go into the details of what exactly it is that I am working on at the moment or which company it is that I am engaging with, I am posting these headlines to give a little glimpse into my work…

I am working on… making airplanes communicate

Posted on Oct 14, 2014 in Industrial Design, Working on

141014 making airplanes communicate

Most of the products, experiences, and strategies that I design are of a somewhat confidential nature. While I thus cannot go into the details of what exactly it is that I am working on at the moment or which company it is that I am engaging with, I am posting these headlines to give a little glimpse into my work…

Lytro Illum in the media

Posted on Jun 27, 2014 in Media

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With the first LYTRO ILLUM cameras soon to be shipped to the photographers that preordered the camera, I wanted to summarize some of the media buzz of the past few months here on my blog… and it has been crazy!

The coolest exposure that the Illum received was probably Joshua Topolsky introducing the camera to Jimmy Fallon on The Tonight Show. Many other media outlets focused (pun intended) on the product’s extraordinary design. Engadget’s Nicole Lee writes:

And what a design it is. The Lytro Illum looks like something out of a museum or a designer piece from a Parisian fashion house. It’s a sleek and stylish thing, with a unibody magnesium chassis that’s attached to a gorgeous anodized aluminum lens barrel equipped with both zoom and focusing rings.

Also David Pierce of the Verge likes the Illum:

It’s big, with a wide round lens and a large grip, but it weighs less than 2 pounds and is perfectly comfortable in my hands. Its back face is slanted, like someone chopped off part of a larger camera to form this one.

Slashgear’s Chris Davies calls the product “a menacing stealth-black camera”, while Les Shu of Digital Trends finds that “the sleek, wedge-shaped body suggests it’s anything but traditional” and Harry McCracken of Time Magazine really understands who the Illum is designed for: “the Illum targets what the company calls ‘creative pioneers,’ which it defines as professionals and passionate amateurs who are serious about staying on the cutting edge of storytelling technology.”

As one would expect, the Illum’s angled design caught the attention of many writers. Wired’s Matt Honan explains

The angled touchscreen is designed for photography where you’re less likely to be holding a camera directly up in front of your face.

Mashable’s Pete Pachal talks about the inspiration of this aspect of the product:

The back LCD is angled downward. Lytro designed it that way because the camera doesn’t have a viewfinder. The company found that when people take photos using just an LCD screen, they tend to hold the camera below their eye level, so slanting the back came naturally. Helpfully, the display is also on an articulating arm.

Last but not least, Todd Bishop of Geekwire feels that other cameras will follow suit:

expect to see much more of this angle in all sorts of cameras in the future. The reason, of course, is that we’re increasingly holding cameras (and smartphone cameras) away from our bodies and looking at larger displays, not pressing the tiny viewfinder up to our eyes. So an upward tilt makes a ton of sense.

In the bigger scheme of the product development effort behind Lytro Illum, Artefact’s industrial design involvement was fairly brief, yet Wired’s Liz Stinson was interested in hearing about our design process and Core77’s Rain Noe spoke with Artefact’s co-founder Gavin Kelly and I about our work on the product, and I was selected to being Geekwire’s Geek of the Week, due to my role in the design process of Illum… and being that geek, I simply cannot wait to receiving my own Illum and to putting it through its paces.

[Update, August 3, 2014]

Now that Lytro Illum is shipping, some journalists had the chance to review the product in person, and the feedback regarding the product’s industrial design has been very favorable.

Writes David Pierce of The Verge:

There’s also no mistaking it for any other camera. Partly because its slanted back (designed so you can see the screen while you hold the camera at chest-level) gives the Illum a vaguely aggressive look, like it’s coming for you and your loved ones. Partly because the matte gray body with blue accents looks like it maybe fell from a spaceship or was lifted from the set of Battlestar Galactica. The Illum is big, bulky, and almost intimidating. I love the way it looks.

Wall Street Journal’s Geoffrey A. Fowler observes:

When I walked around with the Illum, the camera’s near-futuristic lines prompted bystanders to compliment it.

I am working on… connecting homes

Posted on May 13, 2014 in Industrial Design, Interaction Design, Working on

140513 connecting homes

Most of the products, experiences, and strategies that I design are of a somewhat confidential nature. While I thus cannot go into the details of what exactly it is that I am working on at the moment or which company it is that I am engaging with, I am posting these headlines to give a little glimpse into my work…

Watch my Pecha Kucha Talk

Posted on Apr 24, 2014 in Conferences, Opinion, Speaking

About a month ago, I was among the 13 speakers that shaped Seattle’s 52nd Pecha Kucha Night. I addressed the evening’s theme of “Design in Motion – Innovation at the speed of thought” by illustrating how the use of frameworks in innovation processes not only accelerates the generation of ideas, but also improves the quality of concepts.

Seattle Channel has now made the entire event available online. Watching all 13 talks is in my opinion an hour and half well spent, but if you only have time for some “information snacking”, consider some of my favorite presentations of the evening:

  • Juliette Delfs speaks about the inspiration behind Hub and Bespoke – her store that supports city bicycle commuters in Seattle with apparel and accessories that are both functional and fashionable (fast forward to 14:49).
  • Teague‘s Devin Liddell gives an entertaining talk about heroes and villains in the world of design and innovation (22:00).
  • Dr. Tom Daniel of the Unversity of Washington’s Biology Department shows how biomimicry is connecting the worlds of design and neuroengineering  (44:36).
  • Jody Medich of Microsoft captures the essence of natural user interfaces and points at would could come next in the field (59:46).

Being the last speaker of the evening, you will have to skip all the way to 89:36 to watch my session, or alternatively you can view the video below… enjoy!

I am working on… redefining the cooking experience

Posted on Apr 22, 2014 in Industrial Design, Interaction Design, Working on

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Most of the products, experiences, and strategies that I design are of a somewhat confidential nature. While I thus cannot go into the details of what exactly it is that I am working on at the moment or which company it is that I am engaging with, I am posting these headlines to give a little glimpse into my work…

I am working on… saving lives by design.

Posted on Apr 20, 2014 in Industrial Design, Working on

Most of the products, experiences, and strategies that I design are of a somewhat confidential nature. While I thus cannot go into the details of what exactly it is that I am working on at the moment or which company it is that I am engaging with, I am posting these headlines to give a little glimpse into my work…

Speaking at Pecha Kucha

Posted on Mar 26, 2014 in Conferences, Speaking

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I am very excited about being a speaker at Seattle’s 52nd Pecha Kucha Night!

The evening is framed as “Design in Motion: Innovation at the Speed of Thought” and I will be talking about the use of frameworks in rapid innovation processes. For more details check out the event’s Facebook page.

Please come and join me and a dozen more inspiring speakers at the Seattle Public Library – it’s going to be fun!

Artefact at UW Design Career Fair 2014

Posted on Mar 16, 2014 in Education, Speaking

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For the first time, the University of Washington’s Division of Design will host a Career Fair and looking at the talent that has come from the department in recent years, I am excited to be part of the event. It will be held this coming Wednesday, March 19th, between 2:30pm and 4:00pm at the HUB South Ballroom.

Artefact will not only have a booth at the fair, but will also participate in the “Speaker Series” prior to the event. I’ll be opening the day with an introduction to Artefact and my talk will be followed by Tactile’s Josh Kornfeld, Teague’s Travis Lonigan, Steve Kaneko of Microsoft, and Tom Hobbs of Facebook.

The Speaker Series will take place between 12.30pm and 2.20pm in 291 PACCAR Hall and I look forward to it!

I am working on… the next “big thing” in digital photography.

Posted on Feb 17, 2014 in Industrial Design, Working on

Old fashioned photography camera

Most of the products, experiences, and strategies that I design are of a somewhat confidential nature. While I thus cannot go into the details of what exactly it is that I am working on at the moment or which company it is that I am engaging with, I am posting these headlines to give a little glimpse into my work…